The guide, as an arcade
7 of them. No account, nothing to install — progress saves right here in this browser, and picks up where you left off.
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Crossword
Five grids cut from the guide itself — every answer a real Charlotte place, person or fact.
Play CrosswordThe rest of the arcade
- Shiny Rock HuntWade a Piedmont creek turning rocks — almost all are just rocks. That's the point.Turn your first rock
- The FoundryRun the converted arsenal as a working foundry — pick the order, work the stations, bank the pay.Work your first shift
- Gold Line OperatorDrive the CityLynx streetcar, West End to Elizabeth — brake the platform window, roll the signal blocks.Serve your first stop
- The Trading PathWalk the long path south, trading as you go — the crossing that became Trade & Tryon decides the run.Set out on the path
- FranchiseGet a club off the ground, then keep it — the record says keeping is the hard half.Take the call
- Cabin ConstructorOne plot, one pile of logs — enclose the rooms, set the hearth, raise the roof.Notch your first log
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Rather answer questions?
The trivia rounds are cut from Charlotte's own history — the gold, the rail, the hornet's nest — and the score goes on the same board as these.
Play a trivia round