The crossroads city
The Trading Path
Before there was a town, tradition holds, there was a crossing — two trading paths meeting at what is now the corner of Trade and Tryon. In this arcade version you walk the long path south with an eight-slot pack, bartering with the travelers and camps the trail brings, and the crossing near the middle of the run is where the best deals are worked. The run scores on what you're worth when you arrive.
The Trading Path
Every move is a labeled button — fully playable by keyboard. Trade when the worth gained beats the worth given; walk on when it doesn't.
The true story under the game
The guide's timeline dates this story about 1700, and holds it at tradition tier — so the game does too. The Great Trading Path (also called the Occaneechi Path) ran roughly 800 miles from Virginia's Fort Henry south through the North Carolina Piedmont, crossing the Flat, Little, Eno, Haw, Uwharrie and Yadkin rivers before turning south at the Trading Ford. Two trading paths crossed at what is now the corner of Trade and Tryon Streets, and a small trading settlement grew up at that crossroads before Charlotte was formally founded. The state's historical marker L-36 records the goods that moved on the route — guns, gunpowder, knives, jewelry, blankets, hatchets — and in January 1767 the crossing got its street grid: the east-west trading path became Trade Street, and the Great Wagon Road became Tryon Street.
The crossroads era, year by yearWant more arcade action? Back to the arcade.